The Centre for Creative and Cultural Knowledge Exchange brings together creative technology practitioners from 5 Universities in Yorkshire. At our recent meeting I had the opportunity to speak with Alison Mealey from University of Huddersfield's Digital Research Unit (DRU) after we both presented our recent activities to the group.
At the DRU, Alison is currently working on a whole range of great sounding projects from 3D scanning & printing sculptural work to exploring the possibilities of text-based adventure games. However, I first discovered Alison through her work using the Unreal games engine and Processing to create beautiful generative 'atomic' collages - some abstract, some portraits.
The artworks are made by setting-up maps and computer AI 'bots' in Unreal. These automatic players are then tracked as they move through the corridors. The temporal traces are drawn onto a digital canvas using Processing to create final 'pointillist' images. The project is well documented online, and you can download Alison's code from the Unreal art site.
This visualising the unseen and mapping out of spaces reminds me of some of the eye-tracking research at Leeds Met. Tony Renshaw, for example, has been using the eye tracker recently to study usability in computer game play. While David Raybould and Richard Stevens re-working of Vertigo - a Hitchcock classic - for the RePossessed show in their piece ReViewed made visible and explicit the normally unseen audience engagement as viewer.
Thursday 7 February 2008
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